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	<title>Yoeran Luteijn &#187; machine</title>
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		<title>Finite State Machines</title>
		<link>http://yoeran.nl/blog/2009/10/finite-state-machines/</link>
		<comments>http://yoeran.nl/blog/2009/10/finite-state-machines/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 13:58:26 +0000</pubDate>
		<dc:creator>Yoeran</dc:creator>
				<category><![CDATA[Stage]]></category>
		<category><![CDATA[actionscript3]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[artificial]]></category>
		<category><![CDATA[cmi]]></category>
		<category><![CDATA[finite]]></category>
		<category><![CDATA[fsm]]></category>
		<category><![CDATA[hro]]></category>
		<category><![CDATA[intelligence]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[mvc]]></category>
		<category><![CDATA[showcase]]></category>
		<category><![CDATA[state]]></category>

		<guid isPermaLink="false">http://www.yoeran.nl/dev/?p=35</guid>
		<description><![CDATA[Last week I started on a new project. It is going to be a showcase application build in Flash. The showcase will be implemented on the website of the Hogeschool Rotterdam under the sector CMI. Work from CMI-students will be available in this showcase.

It&#8217;s a great project to work on because I get to dig [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I started on a new project. It is going to be a showcase application build in Flash. The showcase will be implemented on the website of the Hogeschool Rotterdam under the sector CMI. Work from CMI-students will be available in this showcase.<br />
<span id="more-35"></span><br />
It&#8217;s a great project to work on because I get to dig in to all kinds of techniques and because I get a lot of freedom. Interaction wise I get to solve all the details which I love to think about from a technical viewpoint. Technology wise I get to work with OOP structures and Finite State Machines.</p>
<p>Finite State Machine is a design pattern close to programming Artificial Intelligence. It says that every object can have it&#8217;s own state and the actions accompanying that state. Every state has specific actions when the object enters or leaves the state. I found it very interesting to think about how to apply this technique and got me inspired to make something with it. So in my spare time I&#8217;m going to try and build a small flash-app where creatures will live in and evolve themselves. Let&#8217;s see how that works out!</p>
<p>I also think that FSM as a design pattern could be useful to use when thinking about Interaction Design. During an interaction one will find itself entering and leaving various states of it&#8217;s flow. When you define these states and think about how these are entered and left you would be able to orchestrate the flow in a different way. I&#8217;ll try to make an infographic out of this sometime. I&#8217;m quite interested in how others see this approach and if they think it&#8217;s useful or not.</p>
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